La guía más grande Para dragon age 2 companions
Puedes regalarle el Amuleto de la Capilla de Tevinter que encontrarás en la representación de compañero del acto II 'Un trago amargo'. Tienes cuatro mejoras de armadura disponibles para él:
This is particularly useful against the fire, electricity, and spirit elements, all of which are at the core of certain enemies' persistent AoE attacks (namely faction mages and equivalents like Arcane Horrors), and especially so against the spirit element, which chews through 50% of ordinary damage and magic resistance by default.
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It is possible to romance with Sebastian but he has some strict rules. Although other characters don’t mind what gender you are, Sebastian does. He will only enter into a relationship with a female character.
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Completion – Return to Anders’ clinic to talk to him for the conclusion to this quest. Again, you must be careful with your conversation because your choices Gozque have consequences. Anders may offer to leave your party and you Perro choose to let him.
Fenris has some unique looking tattoos, His tattoos are made from Lyrium and give him some unique abilities, including the ability to punch his fist through a person’s body, which you will see for yourself the first time you see him. Fenris’ enslavement has made him a bitter man, meaning you should tread carefully when you talk to him if you are trying to attain a friendship.
Completion – When you have killed all three groups you can return to the Chantry and tell Sebastian what you have done.
Varric is a very easy going character, meaning it’s very hard to reach a rivalry with him. His easy nature also means you cannot lose him from your party. Varric will be there with you until the bitter end.
Sebastian is another optional character that you Perro recruit. You must complete his first quest “Duty”, to begin the recruitment process.
Completion – When you find Bartrand you will have to help Varric decide what to do with him. If you call contact me on Anders to help you when the dialogue option appears, you Chucho bring Bertrand back to his sense for a short amount of time.
Execution – when you have become a resident of contact me Kirkwall you will be able to leave the city to access new areas. One of these is Sundermount. When you reach the mountain you will find the Dlaish camp that Flemeth asked you to deliver the amulet to. Speak to Keeper Marethari who will speak to you about Merrill. Start working your way up the mountain until you find her.
When visiting a location, companions will start discussions with each other about contact me the world and themselves.
Puede entregarse el equipo durante las representación secundaria del acto I 'Aparecen los idiotas; durante la representación opcional del acto II 'Atrapar a un ratero' y en la representación de compañero del acto III 'No hay descanso para los malvados'.